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Creation Date: 2002-01-02
Well, I finally got the second character for Scene 3. He looks like a neanderthal. That's what I get for trying to use The Loomis Project to create anime figures. Well, it's not all that bad, but it doesn't work well with my style. More about my style in the next paragraph. But for now, I will teach you what I know about how to make a character. First, start with an image in your mind. If you wait until it's on paper or computer, you're certain not to get what you intend (since you intend nothing and will likely get something). Then, start with the jaw. The jaw is easy for anime because it's made of three steps that can be curved. The first is the chin. For guys, you want to make this almost horizontal. For girls, it must be very gentle. Then, the next step is the actual jaw. It should be 40-70 degrees from the vertical. That's a lot of spread, but I've seen both extremes used very well. Someone with a second step that is 40 degrees from the vertical will have a slender face no doubt about it. That means that the chin has to be wider and more horizontal and the third step has to be shallower. Someone with a second step that is 80 degrees from the vertical will have a wide face. This is good for girls, although at 80, they'll likely be chubby. A short second step works with 80 degrees well. The third step is the almost vertical part in front of the ear, often the cheeks. Most likely it will be close to vertical, but that depends on the second step a lot. From the third step to the hair is a semicircle pretty much. Well, this lesson should end there. I'll get on with eyes, ears, nose, hair, and mouth later.

What makes it a face, though? Well, a human aspect. The artist's idea and the viewer's thoughts. It's a bunch of communication that the artist must control, right? The artist must tell people that Cloud is a strong hero, but afraid and emotional. The facial expressions will tell us this, but only if the face tells us first. The words spoken just tell the exact circumstances. Even if your hero and villain look alike, you - the artist - are telling the viewers that the line between good and evil is very wide and blurred. The fact that Afghanis look just like Americans devillianifies them. An ugly alien species that was completely peaceful would gain my trust very slowly. A beautiful cyborg girl [Shodan] bent on galaxial domination would likely seduce me into joining her army of zombie robots with just a few sensual words like: "Why, insssect, do you enjoy the spendor of flesh?". Where-as a cuddly silly AI [Xerxes] that sings Elvis for hours doesn't quite win my trust. Maybe it's just my pre-adolescence kicking into overdrive, but I say that being a cog in a beautiful digital machine would be more fun than spending two hours coaxing Personal Web Server into telling me wtf I'm doing wrong.

About my drawing style: is not amateurish, really. No, it's just unique. Ya, that's it. I'm a instinctual artist rather than a procedural. To me, the human form never looks the same twice. Two identical people (or more often, the same person) can look completely different to me. Take Milla Jovovich. I did a case study on her when I was thinking about models for my leading lady in JF (oops, I just gave away the ending, but you'll have to keep coming here to see how I gave away the ending). Anyway, back to Milla. She seems to change her hair color, make-up, and posture to fit the mood of the photograph. The result is a girl that has no identity, but rather a set of identities. This doesn't seem to be a scientific way of explaining a perfectly normal event, but I contend that it is. You see, a person with a certain body and facial structure can change their look according to the tools that they possess.

For example, a person with a great make-up artist and a pretty face can quickly turn ugly if the person does not have the correct settings. The make-up artist must try their best, but if the scene is not well lit, a make-up artist can only complain to the lighting department. On the other hand, a person without certain aspects can not be transformed into a person that does without plastic surgery. Not that I'd suggest it. It's much easier to find someone who you like and who likes you for who you are than it is to rearrange your face and accept someone who likes you for who you have transformed into. But who am I to tell other people what to do? It's certainly not my business let alone my problem. But it does illustrate my point, right? We have a person and their appearance is a function of what they have and what they do with it. We take it all for granted, but it's a crazy system that makes up this very subjective system of beauty.

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